# Examples

**Breathe** - Vertices softly pulse outward from the mesh center with sine-wave rhythm and falloff control.

<figure><img src="/files/T43HjPD5duFCxCC3PUWf" alt=""><figcaption></figcaption></figure>

**BuildingEmerge** - Mesh rises from below the ground with a mid-air squash and a snappy pop landing.

<figure><img src="/files/T3B3AwM6JEVkx4YB5RDt" alt=""><figcaption></figcaption></figure>

**CrumpleCollapse** - Vertices collapse toward a pivot with chaotic per-vertex timing and directional noise for organic crumpling.

<div><figure><img src="/files/PVkBeeASV01eSaMpYAmZ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/6SadJ23DN1YLSZT57Fq6" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/q3oCYS5CQhqvBQE6SrDx" alt=""><figcaption></figcaption></figure>

**DeathBloat** - Vertices expand outward from a pivot with falloff, then optionally snap back with elastic easing.

<figure><img src="/files/Kct1oHSc8pUupUjRgieA" alt=""><figcaption></figcaption></figure>

**DentImpact** - Punches permanent dents at the impact point with ripple rings and smooth reversal support.

<figure><img src="/files/rIC57w7jTXENFxQwxeGR" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/pQIe3v9lAo7mp2WZs6oS" alt=""><figcaption></figcaption></figure>

**HitSquash** - Squashes vertices along Y toward the pivot with a perpendicular bulge, then springs back with elastic bounce.

<figure><img src="/files/5DYflvPVUoVCPNyBr3b0" alt=""><figcaption></figcaption></figure>

**JellyTap** - A decaying sine-wave jelly reaction emanating from the impact point with configurable oscillations and amplitude fade.

<figure><img src="/files/QQrQdDYeRzfmKJIy2WKm" alt=""><figcaption></figcaption></figure>

**MeltDroop** - Upper vertices droop downward from a melt line with lateral drift for a melting or wax effect.

<figure><img src="/files/dQ8GoYAafyzkFvFRCXmw" alt=""><figcaption></figcaption></figure>

**MorphNoise** - Organic surface deformation driven by Perlin noise (position + time) displacing along normals.

<figure><img src="/files/keKsdwqjZBeYRx9WEZSw" alt=""><figcaption></figcaption></figure>

**ShockwaveRing** - An expanding ring-shaped wave radiates outward at constant speed with amplitude decay; multiple rings stack additively.

<figure><img src="/files/liwW97LeFLCk190lWjNn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/rYbR90Mp7LZ3trfyj8Gq" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/4J1rDBxRW5cvTG8Pw4lr" alt=""><figcaption></figcaption></figure>

**StretchPull** - Vertices stretch from an anchor pivot toward the opposite end with volume-conserving perpendicular squash.

<figure><img src="/files/N0I5nWWxBo12Pdq2Sqxm" alt=""><figcaption></figcaption></figure>

**Twist** - Rotates vertices around a local axis through the pivot with profile-based intensity falloff by distance.

<figure><img src="/files/8NkhoVffVm5DnZNTQ5pF" alt=""><figcaption></figcaption></figure>

**VertexScatter** - Vertices fly outward in random directions with gravity, then settle back; deterministic seeding ensures reproducibility.

<figure><img src="/files/eiEDoZaSjeyQWuhRhtw7" alt=""><figcaption></figcaption></figure>


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